Boom fancy embedded audio file.
Aubrey, Jarred, and Tim DON’T TALK ABOUT DAREDEVIL BECAUSE JARRED DIDN’T FINISH WATCHING IT THAT JERK.
We did talk about some other stuff:
1:55 – Game of Thrones (… spoilers)
10:33 – Avengers: Age of Ultron
And other Marvel movies. We also reveal which movies we think are worth skipping and our favorite Marvel movie of all time oooOOOooo.
25:41 – X-Men: Days of Future Past
At some point in here I go off on comparing the plots to the 2-issue comic and the movie that shares the same name and make an inane point about how the stories are completely different. I don’t think they’re as different as I seem to be saying and I’m not sure why I kept on coming back to that point. The history that the X-Men movies have created are hugely different than the comics – mostly out of necessity because the first movie threw a bunch of classic characters in at once and the last two movies have been prequels set in the 1960s, so none of the classic characters would have been alive/adults (except for Wolverine).
In the comic, the future is a grim, miserable existence – showing the subjugation of the mutants and their meagre lives – which is contrasted with the fairly light, adventurous tone of the story that resolves in the present. In the movie, the future is portrayed in a more epic, grand tone (hence my calling it a Saturday morning cartoon) which is juxtaposed against the very personal, soap operatic plot of the 60s timeline. In the comic the future feels like the A-plot that the X-Men just happen to be caught up in, whereas the movie is much more intentionally a sequel to First Class and horrible things happening in the future happens to be a part of that.
Basically, continuity is complicated and confusing – I don’t know why this is important.
32:19- Aubrey talks about the Game Developers Conference (GDC)
And we discuss educational games for a bit.
41:20- The conversation veers towards the future of Minecraft?
I’ve never even played Minecraft so just ignore anything I say.
46:01- Monument Valley
You can play it on your phone!
I have no idea how to pronounce Eidolon. :(
Listening back, I sound really negative regarding this game. I don’t think it was a bad game, but it wasn’t really my thing.
I think the crux of Aubrey’s differing experiences with the game come down to the fact that she likes to explore systems whereas I wanted to treat the game like a narrative. Whereas Aubrey immediately pushed the parameters of the system to see what would happen, I tried to act in a way that would mirror the behaviors of a person in my circumstances – and I don’t think the game rewards my behavior extensively. If you treat the game as a system you get a myriad of different experiences: freezing to death at the top of a mountain, dying because you ate a bunch of rotten blackberries, shooting a bear, etc. But I didn’t attempt those things because they don’t make sense in the context of being a person alone in the woods – and if you play the game the way I did your reward is to get little newspaper clippings every 10 minutes or so about a world in which you may or may not feel very invested.